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6:03pm on Friday, 29th July, 2011:

Questions...

Comment

Back in December, I mentioned that I'd set my CE317 exam questions using an Easy, Easy, Easy, Murder format, which refers to the different parts of the the questions: they start off easy if you've revised the subject matter, but end up hard (read: you may have to think about the answer and there may not be a "right" one). Anyway, as they students have now sat the exams and (all except the one who is resitting) graduated, I thought I'd upload the question paper so you can see what the result was. It's at http://www.youhaventlived.com/qblog/2011/CE317.pdf.

Question 1 is laughably simple, except they only had 2 lectures and 2 labs on Lua so it's not quite as easy as it might seem to a proficient Lua programmer. Some students did really well at this, but most did miserably.

Question 2 is classic EEEM-stylr. Part (a) is bookwork; part (b) is more bookwork; part (c) is did-you-understand-the-bookwork; part (d) is link this to what you've been told elsewhere in the lecture course in a coherent, persuasive fashion.

Question 3 starts off with a simple remember-the-slides part, followed by a remember-what-was-said-about-the-slides part. The final part is something they're only going to get if they're smart or if they put together things told them elsewhere in the module.

Question 4 is quite meaty. It starts off with bookwork and a sly question they can answer if they know what another piece of bookwork means. The second part is also easy bookwork with a hint of this-was-explained-but-were-you-listening-or-texting-people-on-your-iphone to it. The third part is very easy if you understand the player types model and a wafflefest if you don't. Most students went for the wafflefest.

Question 5 is bookwork at the start, too, not that many students had committed it to memory. The second part is based on a true story: I did actually give someone L$100,000 that morning, which had accumulated unspent on my Second Life account for half a decade. In the lectures, students were given both sides of the argument, although they'd need to understand them to answer the final part.


I was afraid I might get told off for making my exam too easy, but fortunately the students rallied and generally made a mess of it as usual, resulting (in combination with their assignments) in a near-perfect distribution of marks.

Anyway, if you're planning on doing a BSc in Computer Games at Essex University, that's the kind of thing you can expect to face in your final-year exam. Oh, and you'll lose a mark if you mis-spell the word lose.


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Copyright © 2011 Richard Bartle (richard@mud.co.uk).